Space Colonization Wiki
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::These things are too premature to consider in practical applications.--[[User:Quantum immortal|Quantum immortal]] 14:31, March 30, 2011 (UTC)
 
::These things are too premature to consider in practical applications.--[[User:Quantum immortal|Quantum immortal]] 14:31, March 30, 2011 (UTC)
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== Hmmmm......... StarCraft you say? ==
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I have some experience with the StarCraft II level editor. Maybe I can help you out. But exams will be here very soon so maybe we should wait until after the exam? But you can go ahead and tell me what to put in it. I guess. [[User:XSuperGamer|<span style="color:#FFD700">'''''X'''''</span><span style="color:#FF7518">'''''Super'''''</span><span style="color:#CE0000">'''''Gamer'''''</span>]]<sup>[[User talk:XSuperGamer|<span style="color:#303030">'''''Talk'''''</span>]]</sup> 16:21, April 2, 2011 (UTC)

Revision as of 16:21, 2 April 2011

Software implementation

About the "Concretely" section.

Any comments? Any potential volunteers? I have no serious programming experience, its going to take me for ever to get a prototype out on my own.Quantum immortal 17:55, March 10, 2011 (UTC)

Better to check some really interesting ideas instead, such as manipulated spacetimes, photon-protected superposition and better launches.
These things are too premature to consider in practical applications.--Quantum immortal 14:31, March 30, 2011 (UTC)

Hmmmm......... StarCraft you say?

I have some experience with the StarCraft II level editor. Maybe I can help you out. But exams will be here very soon so maybe we should wait until after the exam? But you can go ahead and tell me what to put in it. I guess. XSuperGamerTalk 16:21, April 2, 2011 (UTC)